Showing posts with label 6th Edition. Show all posts
Showing posts with label 6th Edition. Show all posts

Monday, 24 December 2012

Beards 2nd take on 40k rulebook, after gaming.


Ok so i now have a copy of the 40k rulebook (thankyou ebay seller for not knowing the value of your item ;-P) its a mini rulebook with most of the errata in it. Ok the fluff is missing, who care i know the fluff , unless they have decided they are going to rewrite history again but i think the Horus Heresy books will see this stupidity off.

I have read rules, page by page making notes. then read again looking at my notes and making adjustments, I then would like to say i asked Ash to go through them, he is very anti 40k atm.to gain his thoughts on bits i was wanting to confirm understanding. it went as follows ...................................................
Me - "I doing a blog about new rule book"
Ash - "so u have new rule book"
Me - "yes"
Ash - frowns / screws face up

Also I have got quite a few games under my belt. So here is my take on 40k and the changes to its rules, how it will effect MY gaming in reference to how i play etc. This will be in 3 parts, this being the first, to follow will be a look at my Chaos Space Marines of the sonic weapon variety, then my Imperial Guard tank list.

THE RULEBOOK AS AN ENTITY

As i said in my first look at the rules etc, its a tidy book as in its laid out very well, no really, honest. if you are looking at a rules & references a 2nd rule, it says (2nd rule, page 32) for ease of finding, OMG finally GW is organised.

MOVEMENT
* Models with HVY WPNS can move & shoot at reduced effectiveness, makes sense, more about that later.

SHOOTING
* Overwatch is back, YEY, at a reduced rate see below.

* Snapshots - in certain senarios you fire less effectively, you hit on 6s
* Wound allocation - on paper it looks broken but i will explain this below.

in old 40k if i hit you 10 times u shared the hits out equally amongst your squad, and then rolled each group of saves, obviously u got rid of "clappers" first (spare models in units that are there just to soak up fire). In new 40k, the nearest model is hit, Now this creates 2 casualty senarios,

i) a sqd with all the armour save the same, if i hit you 10 times , u roll yr saves first, so u save 4 models, leaving 6 dead, new way is the 6 nearest models are removed, or if multi-wounds you remove models taking as many wounds needed on one model till its dead, then move to next model,easy and brilliant.

ii) a sqd with multiple save or characters, this is the worrying thing for me, time will tell, you roll one wound at a time the front model tries to save it, u keep doing this till the front model has failed enough saves to lose all its wounds, sounds simple, but look at this, a character at front of unit, has a 2+ inv save mayb "eternal warrior" or "feel no pain", i hit you 10 times, said character with 4 wounds will suck up all of those hits and leave entire unit unharmed ??!?!?!?!?!?!!?!?, ok your character may lose 1 or 2 wounds, but hello!! SPACE MARINES DONT FIGHT WARS IN CONGA LINES, it just dont happen, i feel it should be case as soon as character / front model. take its first wound it moves on to the 2nd nearest model. now maybe this rule on paper this looks bad, maybe on tabletop its ok. i guess u just flank these conga lines?

*** This will only be a problem if you are low on units towards end of game, or yr opponent takes multiple HQ choices because of 2 forces organisation lists, but I guess more conga lines means smaller army, means, easier to kill,  for now I haven't had a problem with this like I thought I would. But as yet played no full on CHEESE OR BEARDY players yet.

COMBAT

I am unsure still of random charge distance, atm, but combat works well,  including over watch, hitting on 6s as per snapshots.  I like new initiative order, and moving in.  The new way combat wpns, well power wpns are classified, as in different types of perks for sword, axe etc.

So all in I am liking my venture into 40k again, Ash has also made rumours about Tau,  soooooo, let's see what happens I guess.